Agenda

  1. Video Screening
  2. Terminology
    1. Shader
    2. Key
    3. Fill
    4. Rim, Backlight
    5. Stage
    6. Ambient Occlusion
    7. Lambert, Blinn
    8. Mia_material
    9. Bevels and highlights
    10. Area lighting, spot light, ambient light, directional light, point light
    11. Depth of Field
    12. Shadows
    13. Falloff
    14. Global Illumination
  3. Lighting and Rendering Demo
  4. Assignment